AI Insights · Timothy · October 2022
Top 5 Slime Games in Oceania Q3 2022
Discover the performance trends of the top 5 slime games on a unified platform in Oceania during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 slime games in Oceania, as per Sensor Tower data, showed varying performance trends across weekly downloads, revenue, and active users.
Super Slime Simulator by Dramaton LTD had a dynamic quarter. Weekly revenue peaked at approximately $715 in early July and saw a general decline, ending at $179 in the last week of September. Weekly downloads reached their highest at 11.5K in the week of July 4 and experienced fluctuations, closing the quarter at around 6.9K. Active users also showed a downward trend, starting at 29.2K and ending at roughly 22.4K.
Goo: Slime simulator, ASMR from Exomind LTD had a stable revenue performance, peaking at $252 in early August and finishing the quarter at $210. Downloads were minimal, with a peak of 40 in early July. Active users remained relatively consistent, starting at 8.9K and ending at 7.4K.
Fluid Simulation by Pavel Dobryakov saw its weekly revenue fluctuate, peaking at $135 in early July and ending at $67 in late September. Downloads showed an upward trend, with a peak of 960 in the last week of September. Active users increased from 1.5K to 2.1K over the quarter.
World of Slime Simulator Games from Solid Apps INC had a modest revenue performance, peaking at $82 in the final week of September. Downloads varied, peaking at 277 in mid-September. Active users saw an increase from 317 at the start to 350 by the end of the quarter.
Virtual Slime by Cider Software LLC had modest revenue, with a peak of $48 in mid-July and ending at $33. Downloads peaked at 850 in early July and ended at 717. Active users fluctuated, starting at 1.4K and ending at around 1.3K.
For more detailed insights, visit Sensor Tower.